This "Cop" is a product of my imagination (I wanted to experiment with different features which would increase the "cute factor"). I sketched this guy on paper and took it to the final lineart and coloring in Illustrator. The final format for this was intended to be jpeg since I didn't want to be too restrained by having to group every single element, but I think the .ai file is manageable. :D
Much like the "Cop", this farmer was created to experiment with a slightly different workflow. The sketch was done digitally and lineart in Photoshop. The lineart was vectorized and coloring was completed in Illustrator.
I had this wild idea a while back to create a board game that featured different characters to represent different human characteristics. I sketched this guy as "Greed". So it remained as a sketch in my huge pile of sketches-that-don't-really-go-anywhere until I dug it up and carried it through in Illustrator. Scalable vector... yesss!
Well this was a fairly quick project. A self-portrait to use as an avatar. I sketched digitally, finalized lineart in Photoshop, vectorized and colored in Illustrator (I've found that I really like this workflow).
I call this one "Net Dog". It started as a digital sketch to practice cartoon animals, but I liked it so much, that I decided to take it all the way. I also took the opportunity to practice backgrounds without any lineart (it went from sketch to Illustrator for coloring). I have to say that I don't much like doing backgrounds, but I sometimes find that it adds to a piece tremendously.
"Muscle Guy" is a more recent fully scalable character design. This is the product of a more refined workflow and resulted in an easier to manage file that allows for easy color changes to the character.
This character "Former Couch Potato" was for a personal project. It was created using the same Photoshop/Illustrator workflow and resulted in a fully scaling vector file.